Experience & Skills


Work experience & education

Asobo Studio (2016 – 2025)Game Designer, Mission designer, Level designer

Videogame studio known for various IPs, including Microsoft Flight Simulator

  • Game Design pitches and documentation for activities, content & systems
  • Content design and implementation
  • Communications & feedbacks with external studios
  • Projects worked on :
    • The Crew 2 (Ubisoft)
    • Flight Simulator 2020 (Microsoft Game Studios)
    • Flight Simulator 2024 (Microsoft Game Studios)
    • A Plague Tale: Innocence (Focus Interactive)

Gameloft (2014 – 2015)Game content manager, Game Designer

Mobile games and F2P games creation and edition

  • Design supervision of multiple mobile projects (iOS/Android); both pre and post-release : Monitoring design and implementation of features and content in games
  • Presentations and pitches : Creation of game concepts for future projects on several platforms & pitches for additional features in existing games
  • Projects I was involved with :
    • New productions (pre-release & post-release) :
      • Modern Combat 5 (iOS)
      • Order & Chaos 2 (iOS)
      • Brothers in Arms 3 (iOS)
      • Disney Magic Kingdom (iOS)
      • Scrat-ventures (Android)
      • Midnight Pool 4 (Android)
      • Real Football 16 (Android)
    • Game evolutions (post-release) :
      • Blitz Brigade (iOS)
      • 6Guns (iOS)
      • My Little Pony (iOS)
      • Green Farm 3 (Android)
      • Age of Sparta (iOS)
      • World at Arms (iOS)
      • Spiderman Ultimate (iOS)

Qozmo (2009 – 2013) – Game designer, Level Designer

Browser-based multiplayer games production and edition

  • Design of mini-games for Buzzville.com
  • Specs and templates for the Buzzville 2.0 website project
  • Freelance collaborators management
  • Game design, world building and content creation for Krisgard (MMORPG)

Hydravision (summer 2008, internship) – Level Design trainee

Video game studio, known for its IP Obscure.

  • Games Design and Level design for Knockout Party (Wii)

Little Jurassic People (2008 – 2009) – Level Designer, Sound Designer, Game Designer

Graduation Project in Supinfogame. 3D browser-based MMORPG using the ShiVa engine

  • Game Design, World Building, Sound Design, external composers management

Education : Supinfogame (2005-2009)

Diploma in Game Design and Production Management, later rebranded as Rubika,


Skills

  • Game Design
    Game concept, Game system, pattern and behaviours, document redaction
  • Level Design (2D-3D)
    Level workshop design, level architecture, progression curves, level building
  • Script notions
    Algorithms, Scripting for games level
  • Sound Design Notions
    Sound recording & editing using Adobe Audition, Soundforge

Languages

  • French (native)
  • English (fluent)

Softwares

  • Various inhouse editors
  • Office suite, Adobe suite
  • Confluence; JIRA; Balsamiq Mockups
  • Perforce; TortoiseSVN
  • Visual Studio, Visual Studio Code
  • Hammer (Source Engine), currently learning UE5
  • Blender, Sketchup
  • Stonetrip ShiVa; Unity3D

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